#ifndef INPUTLAYOUTMANAGER_H
#define INPUTLAYOUTMANAGER_H

struct ID3D10InputLayout;
struct ID3D10Device;

namespace mgfx
{

	class InputLayoutManager
	{
	public:
		ID3D10InputLayout* Pos;
		ID3D10InputLayout* PosNormalTex;
		ID3D10InputLayout* PosTangentNormalTex;
		ID3D10InputLayout* Particle;

		void init(ID3D10Device* device);
		void deinit();
	};

}

#endif // INPUTLAYOUTS_H